A text-message based escape room experience where players collaborate with an AI assistant to solve puzzles and help someone escape.
Man in a Room is an experimental puzzle experience where the player communicates through a text messaging interface with a trapped character. Players must interpret clues, solve puzzles, and guide the character through a series of escape scenarios.
The project explores how deterministic puzzle logic can interact with probabilistic LLM outputs. A structured puzzle system ensures game correctness while an AI assistant provides conversational support and hinting.
The system integrates messaging APIs, a backend puzzle engine, and an LLM assistant layer.