Kyle Schieck
Full Stack Developer
I craft end-to-end solutions with 10+ years of experience building scalable solutions and modernizing legacy
codebases.
Languages
Javascript & TypeScript
Java
PHP
SQL & NoSQL
C++
C#
Technologies and Frameworks
Node
Express
React
NextJS
MongoDB
MySQL
PostgreSQL
SQLite
Unreal
Unity
Gameplay & Game Systems
- Combat & Ability System Architecture (Unreal GAS, Unity)
- Multiplayer Gameplay Integration & Networked Systems
- AI State Machines, Debug Tooling & Data-Driven Design
Full Stack & Distributed Systems
- Scalable Matchmaking & Real-Time Game Servers
- REST API Design, Database Modeling & Secure Economy Systems
- Modern Web Applications
Production Ownership
- End-to-End Feature Ownership (Design → Deploy → Live Support)
- Production Monitoring & Incident Response
- Cross-Disciplinary Collaboration & Technical Mentorship
Full Stack Projects
Professional Experience
Software Developer III - Prodigy Education
June 2025 - Feb 2026
Daily Reward System
- Designed and implemented the backend architecture for a daily login reward feature distributing premium
in-game currency.
- Developed timezone-aware logic to prevent reward duplication and edge-case exploitation.
- Implemented validation layers and anti-abuse safeguards.
- Wrote comprehensive unit tests to ensure correctness and long-term maintainability.
- Delivered a system capable of safely operating across a large active user base.
A/B Testing & Feature Experimentation
- Implemented GrowthBook-based A/B testing infrastructure.
- Built multiple concurrent feature variants to support segmented player cohorts.
- Designed systems flexible enough to evolve alongside experimentation goals.
- Helped enable product-driven iteration based on measurable player behavior.
- Prefab Architecture Modernization
- Migrated legacy gameplay code into a data-driven prefab model.
- Converted code-heavy logic into configurable, content-driven systems.
- Reduced technical debt and improved iteration speed for gameplay features.
- Supported broader team OKRs around system scalability and maintainability.
Content Validation & Reliability
- Built automated validation scripts to detect misconfigured gameplay content before deployment.
- Prevented live content bugs by catching systemic issues early in the pipeline.
- Stabilized cross-system bugs affecting player experience.
- Contributed to improving development workflows and release confidence.
Unreal Game Developer - Stealth Game Studio
Feb 2025 – Jun 2025
Gameplay Systems Implementation
- Implemented new gameplay mechanics in Unreal Engine 5.
- Extended and modified existing systems to support new player experiences.
- Collaborated closely with design to translate gameplay intent into scalable systems.
First-Time User Experience (FTUE)
- Built gameplay flows and logic for first-time player onboarding.
- Integrated analytics to measure engagement and progression drop-off.
AI Debugging & Tooling
- Built custom state visualization tools for NPC state trees.
- Improved AI debugging efficiency by exposing real-time state transitions.
- Diagnosed and resolved complex state machine bugs impacting gameplay reliability.
Analytics Integration
- Integrated Google Analytics to track feature usage and player interaction.
- Instrumented gameplay systems to enable data-informed design iteration.
Senior Gameplay Systems Developer - Apocalypse Studios
Jan 2023 – Jan 2025
Combat System (Major System Ownership)
- Designed and implemented a full-scale ARPG combat system using Unreal’s Gameplay Ability System (GAS).
- Built ability frameworks, custom targeting systems, attribute and stat systems, weapon archetypes,
enemy-type variations.
- Partnered directly with combat designers to translate high-level gameplay vision into extensible
technical systems.
- Built systems flexible enough to support diverse character builds and ability interactions.
- Ensured multiplayer compatibility across abilities and combat interactions.
Multiplayer Integration
- Integrated multiplayer support into gameplay systems.
- Ensured deterministic behavior and synchronization across networked sessions.
- Collaborated across engineering disciplines to maintain gameplay consistency online.
AI & LLM Integration
- Integrated third-party Text-to-Speech APIs.
- Integrated LLM services for dynamic in-game AI agent dialogue.
- Designed systems for runtime AI interaction while maintaining performance constraints.
- Enhanced immersion and accessibility through dynamic voice-enabled NPCs.
- This role required balancing gameplay responsiveness, extensibility, multiplayer correctness, and design
flexibility.
Senior Software Developer - Gazeus Games
Jun 2021 – Jan 2023
Distributed Matchmaking & Turn System
- Designed and built a horizontally scalable distributed backend for turn-based multiplayer gameplay.
- Enabled players to participate in the same match while connected to different server nodes.
- Implemented Redis pub/sub for cross-server event routing.
- Designed matchmaking and game-state synchronization logic.
- Achieved full unit test coverage across the core server architecture.
- Ensured reliability and consistency across distributed systems.
- Integrated third-party services securely using TLS handshakes.
- Mentored junior developers contributing to the backend codebase.
- This was production-level distributed systems engineering.
Yahtzee Party
- Led full-stack implementation of store systems and cloud persistence.
- Integrated PlayFab authentication and in-app purchase systems.
- Built matchmaking systems and backend features supporting live mobile users.
- Collaborated cross-functionally with artists and designers to ship gameplay features.
Senior Software Developer - Big Viking Games
Oct 2015 – Jun 2021
Sole Technical Owner
- Owned the entire codebase for a live production game.
- Acted as technical contact across design, production, QA, and player support.
- Broke down feature requirements and scoped technical implementation.
- Drove architectural decisions and evaluated technical designs.
Feature Development & Tooling
- Designed database schemas and RESTful APIs.
- Built event-driven in-game features.
- Created configuration and administration tooling for non-technical team members.
- Built a Match-3 stage editor for designers.
- Built a generic feature configuration system to accelerate feature creation.
- Integrated rewarded ads and monetization systems.
Live Ops & Production Stability
- Ran deployment processes for feature releases.
- Acted as emergency responder for live issues.
- Diagnosed and resolved production incidents.
- Integrated server monitoring tools and optimized database queries.
- Designed analytics logging pipelines.
- Wrote SQL queries for marketing to analyze player behavior.
- This role demonstrated full lifecycle ownership of a live product.
YoWorld / YoWorld Mobile
- Built mini-games and slot systems.
- Collaborated closely with artists and designers.
- Participated in code reviews and cross-team architecture discussions.
- Took a prototype to production and launch (Yomo).
- Integrated Facebook social APIs.
- Contributed to security systems linking related player accounts to detect abuse.