Kyle Schieck

Full Stack Developer

I craft end-to-end solutions with 10+ years of experience building scalable solutions and modernizing legacy codebases.

Languages

Javascript & TypeScript Java PHP SQL & NoSQL C++ C#

Technologies and Frameworks

Node Express React NextJS MongoDB MySQL PostgreSQL SQLite Unreal Unity

Gameplay & Game Systems

  • Combat & Ability System Architecture (Unreal GAS, Unity)
  • Multiplayer Gameplay Integration & Networked Systems
  • AI State Machines, Debug Tooling & Data-Driven Design

Full Stack & Distributed Systems

  • Scalable Matchmaking & Real-Time Game Servers
  • REST API Design, Database Modeling & Secure Economy Systems
  • Modern Web Applications

Production Ownership

  • End-to-End Feature Ownership (Design → Deploy → Live Support)
  • Production Monitoring & Incident Response
  • Cross-Disciplinary Collaboration & Technical Mentorship

Full Stack Projects

Man in a Room
Photo Viewer
Budget

Professional Experience

Software Developer III - Prodigy Education

June 2025 - Feb 2026

Daily Reward System

  • Designed and implemented the backend architecture for a daily login reward feature distributing premium in-game currency.
  • Developed timezone-aware logic to prevent reward duplication and edge-case exploitation.
  • Implemented validation layers and anti-abuse safeguards.
  • Wrote comprehensive unit tests to ensure correctness and long-term maintainability.
  • Delivered a system capable of safely operating across a large active user base.

A/B Testing & Feature Experimentation

  • Implemented GrowthBook-based A/B testing infrastructure.
  • Built multiple concurrent feature variants to support segmented player cohorts.
  • Designed systems flexible enough to evolve alongside experimentation goals.
  • Helped enable product-driven iteration based on measurable player behavior.
  • Prefab Architecture Modernization
  • Migrated legacy gameplay code into a data-driven prefab model.
  • Converted code-heavy logic into configurable, content-driven systems.
  • Reduced technical debt and improved iteration speed for gameplay features.
  • Supported broader team OKRs around system scalability and maintainability.

Content Validation & Reliability

  • Built automated validation scripts to detect misconfigured gameplay content before deployment.
  • Prevented live content bugs by catching systemic issues early in the pipeline.
  • Stabilized cross-system bugs affecting player experience.
  • Contributed to improving development workflows and release confidence.

Unreal Game Developer - Stealth Game Studio

Feb 2025 – Jun 2025

Gameplay Systems Implementation

  • Implemented new gameplay mechanics in Unreal Engine 5.
  • Extended and modified existing systems to support new player experiences.
  • Collaborated closely with design to translate gameplay intent into scalable systems.

First-Time User Experience (FTUE)

  • Built gameplay flows and logic for first-time player onboarding.
  • Integrated analytics to measure engagement and progression drop-off.

AI Debugging & Tooling

  • Built custom state visualization tools for NPC state trees.
  • Improved AI debugging efficiency by exposing real-time state transitions.
  • Diagnosed and resolved complex state machine bugs impacting gameplay reliability.

Analytics Integration

  • Integrated Google Analytics to track feature usage and player interaction.
  • Instrumented gameplay systems to enable data-informed design iteration.

Senior Gameplay Systems Developer - Apocalypse Studios

Jan 2023 – Jan 2025

Combat System (Major System Ownership)

  • Designed and implemented a full-scale ARPG combat system using Unreal’s Gameplay Ability System (GAS).
  • Built ability frameworks, custom targeting systems, attribute and stat systems, weapon archetypes, enemy-type variations.
  • Partnered directly with combat designers to translate high-level gameplay vision into extensible technical systems.
  • Built systems flexible enough to support diverse character builds and ability interactions.
  • Ensured multiplayer compatibility across abilities and combat interactions.

Multiplayer Integration

  • Integrated multiplayer support into gameplay systems.
  • Ensured deterministic behavior and synchronization across networked sessions.
  • Collaborated across engineering disciplines to maintain gameplay consistency online.

AI & LLM Integration

  • Integrated third-party Text-to-Speech APIs.
  • Integrated LLM services for dynamic in-game AI agent dialogue.
  • Designed systems for runtime AI interaction while maintaining performance constraints.
  • Enhanced immersion and accessibility through dynamic voice-enabled NPCs.
  • This role required balancing gameplay responsiveness, extensibility, multiplayer correctness, and design flexibility.

Senior Software Developer - Gazeus Games

Jun 2021 – Jan 2023

Distributed Matchmaking & Turn System

  • Designed and built a horizontally scalable distributed backend for turn-based multiplayer gameplay.
  • Enabled players to participate in the same match while connected to different server nodes.
  • Implemented Redis pub/sub for cross-server event routing.
  • Designed matchmaking and game-state synchronization logic.
  • Achieved full unit test coverage across the core server architecture.
  • Ensured reliability and consistency across distributed systems.
  • Integrated third-party services securely using TLS handshakes.
  • Mentored junior developers contributing to the backend codebase.
  • This was production-level distributed systems engineering.

Yahtzee Party

  • Led full-stack implementation of store systems and cloud persistence.
  • Integrated PlayFab authentication and in-app purchase systems.
  • Built matchmaking systems and backend features supporting live mobile users.
  • Collaborated cross-functionally with artists and designers to ship gameplay features.

Senior Software Developer - Big Viking Games

Oct 2015 – Jun 2021

Sole Technical Owner

  • Owned the entire codebase for a live production game.
  • Acted as technical contact across design, production, QA, and player support.
  • Broke down feature requirements and scoped technical implementation.
  • Drove architectural decisions and evaluated technical designs.

Feature Development & Tooling

  • Designed database schemas and RESTful APIs.
  • Built event-driven in-game features.
  • Created configuration and administration tooling for non-technical team members.
  • Built a Match-3 stage editor for designers.
  • Built a generic feature configuration system to accelerate feature creation.
  • Integrated rewarded ads and monetization systems.

Live Ops & Production Stability

  • Ran deployment processes for feature releases.
  • Acted as emergency responder for live issues.
  • Diagnosed and resolved production incidents.
  • Integrated server monitoring tools and optimized database queries.
  • Designed analytics logging pipelines.
  • Wrote SQL queries for marketing to analyze player behavior.
  • This role demonstrated full lifecycle ownership of a live product.

YoWorld / YoWorld Mobile

  • Built mini-games and slot systems.
  • Collaborated closely with artists and designers.
  • Participated in code reviews and cross-team architecture discussions.
  • Took a prototype to production and launch (Yomo).
  • Integrated Facebook social APIs.
  • Contributed to security systems linking related player accounts to detect abuse.